#ifndef __GAME_SPRITE_H__
#define __GAME_SPRITE_H__

#include "cocos2d.h"

using namespace cocos2d;

class GameSprite : public CCSprite
{
public:     
    CC_SYNTHESIZE(CCTouch *, _touch, Touch);

	GameSprite(void);
	~GameSprite(void);
    
    static GameSprite* gameSpriteWithFile(const char * fileName);
};


#endif 